Showing posts with label Dani Stone. Show all posts
Showing posts with label Dani Stone. Show all posts

Saturday, 14 November 2020

'ROLL OF THE DICE', THE ORIGIN OF THIS AMAZING CUBE

Today, The Stones & The Grandma are resting in their hotel in Tierra del Fuego. 

Dani Stone has explained to his family the history of the dice, an amazing cube and a must for playing some of the most interesting games. He has explained some secrets about its creation, its shape, its weight and its material.

The family is preparing a new travel to Las Vegas, Nevada, and they want to know as things as were possible about dice and their applications.

Dice are small, throwable objects with marked sides that can rest in multiple positions. They are used for generating random numbers, commonly as part of tabletop games, including dice games, board games, role-playing games, and games of chance.

A traditional die is a cube with each of its six faces marked with a different number of dots (pips) from one to six.

When thrown or rolled, the die comes to rest showing a random integer from one to six on its upper surface, with each value being equally likely. Dice may also have polyhedral or irregular shapes and may have faces marked with numerals or symbols instead of pips. Loaded dice are designed to favor some results over others for cheating or entertainment.

Dice have been used since before recorded history, and it is uncertain where they originated. It is theorized that dice developed from the practice of fortune-telling with the talus of hoofed animals, colloquially known as knucklebones.

More information: JTOR Daily

The Egyptian game of senet was played with flat two-sided throwsticks which indicated the number of squares a player could move, and thus functioned as a form of dice. Senet was played before 3000 BC and up to the 2nd century AD.

Perhaps the oldest known dice were excavated as part of a backgammon-like game set at the Burnt City, an archeological site in south-eastern Iran, estimated to be from between 2800 and 2500 BC.

Bone dice from Skara Brae have been dated to 3100–2400 BC. Excavations from graves at Mohenjo-daro, an Indus Valley civilization settlement, unearthed terracotta dice dating to 2500–1900 BC.

Games involving dice are mentioned in the ancient Indian Rigveda, Atharvaveda, Mahabharata and Buddhist games list.

There are several biblical references to casting lots (Hebrew: יפילו גורל‎ yappîlū ḡōrāl), as in Psalm 22, indicating that dicing or a related activity was commonplace when the psalm was composed.

Knucklebones was a game of skill played in ancient Greece; a derivative form had the four sides of bones receive different values like modern dice.

Although gambling was illegal, many Romans were passionate gamblers who enjoyed dicing, which was known as aleam ludere, to play at dice. There were two sizes of Roman dice. Tali were large dice inscribed with one, three, four, and six on four sides. Tesserae were smaller dice with sides numbered from one to six. Twenty-sided dice date back to the 2nd century AD and from Ptolemaic Egypt as early as the 2nd century BC.

Dominoes and playing cards originated in China as developments from dice. The transition from dice to playing cards occurred in China around the Tang dynasty, and coincides with the technological transition from rolls of manuscripts to block printed books.

In Japan, dice were used to play a popular game called sugoroku. There are two types of sugoroku. Ban-sugoroku is similar to backgammon and dates to the Heian period, while e-sugoroku is a racing game.

Dice are thrown onto a surface either from the hand or from a container designed for this such as a cup or tray. The face of the die that is uppermost when it comes to rest provides the value of the throw.

The result of a die roll is determined by the way it is thrown, according to the laws of classical mechanics. A die roll is made random by uncertainty in minor factors such as tiny movements in the thrower's hand; they are thus a crude form of hardware random number generator.

One typical contemporary dice game is craps, where two dice are thrown simultaneously and wagers are made on the total value of the two dice.

Dice are frequently used to introduce randomness into board games, where they are often used to decide the distance through which a piece will move along the board, as in backgammon and Monopoly.

More information: Inside Science

Common dice are small cubes, most often 1.6 cm across, whose faces are numbered from one to six, usually by patterns of round dots called pips. While the use of Arabic numerals is occasionally seen, such dice are less common.

Opposite sides of a modern die traditionally add up to seven, requiring the 1, 2, and 3 faces to share a vertex. The faces of a die may be placed clockwise or counterclockwise about this vertex. If the 1, 2, and 3 faces run counterclockwise, the die is called right-handed. If those faces run clockwise, the die is called left-handed. Western dice are normally right-handed, and Chinese dice are normally left-handed.

The pips on standard six-sided dice are arranged in specific patterns as shown. Asian style dice bear similar patterns to Western ones, but the pips are closer to the center of the face; in addition, the pips are differently sized on Asian style dice, and the pips are colored red on the 1 and 4 sides. Red fours may be of Indian origin.

More information: Popular Mechanics

The word die comes from Old French ; from Latin datum, something which is given or played.

While the terms ace, deuce, trey, cater, cinque and sice are generally obsolete, with the names of the numbers preferred, they are still used by some professional gamblers to designate different sides of the dice. Ace is from the Latin as, meaning a unit; the others are 2 to 6 in Old French.

The term snake eyes is the outcome of rolling the dice and getting only one pip on each die. The Online Etymology Dictionary traces use of the term as far back as 1919.

The term boxcars, also known as midnight, is the outcome of rolling the dice and getting a six on each die. The pair of six pips resembles a pair of boxcars on a freight train.

More information: Science Alert


You can blow on the dice all you want,
but whether they come up 'seven' is still
a function of random luck.

Barry Ritholtz

Tuesday, 10 November 2020

DISCOVERING PARQUE NACIONAL DE TIERRA DEL FUEGO

Today, The Stones and The Grandma have visited one of the most incredible natural parks in the world, Parque Nacional Tierra del Fuego. They have enjoyed nature, flora, fauna and they have been able to feel how wonderful is our planet.

Before visiting the park, the family has revised Present Perfect.

Parque Nacional de Tierra del Fuego is a national park on the Argentine part of the island of Tierra del Fuego, within Tierra del Fuego Province in the ecoregion of Patagonic Forest and Altos Andes, a part of the subantarctic forest. Established on 15 October 1960 under the Law 15.554 and expanded in 1966, it was the first shoreline national park to be established in Argentina.

The park has dramatic scenery, with waterfalls, forests, mountains and glaciers. Its 630 km2 include parts of the Fagnano and Roca lakes. The Senda Costera, connecting Ensenada Bay to Lapataia Bay on Lago Roca, is a popular hiking trail within the park. Forests of Antarctic beech, lenga beech and coihue in the lower elevations of the park are home to many animal species.

There are 20 species of terrestrial mammals, including the guanaco, Andean fox, North American beaver, European rabbit and muskrat. Among the 90 species of birds are the kelp goose, torrent duck, austral parakeet, Andean condor, blackish oystercatcher, and Magellanic oystercatcher.

The southernmost national park in Argentina, it is listed as an IUCN category II park. The park stretches 60 km north from the Beagle Channel along the Chilean border. Ushuaia, the capital of Tierra del Fuego Province, is 11 km from the park.

More information: Already, Just, Yet

The park can be reached by car or by train. The southern terminus of the Pan-American Highway is located within the park, as is the El Parque station of the End of the World Train.

The park forms the southern portion of the subantarctic forest and is known for its biological richness.

The subantarctic forest vegetation is dominated by tree species of coihue, nires and lenga (a tree or shrub native to the Andes and also known as lenga beech) apart from a profusion of massbed. The flora that characterizes the Andino-Patagonico forests, the lenga, is well distributed over the mountain slopes above sea level to a height of 600 m. Above 600 m elevation, the flora consists of altoandina with small little bushes, plants en cojin and grasses.

IUCN has reported forests of southern beech species of Nothofagus pumilio, N. antarctica and N. betuloides. Other species include Berberis buxifolia, Embothrium coccineum, winter's bark Drimys winteri, and Crowberry, Empetrum rubrum and mosses.

Coihue de Magallanes is found in the wettest parts of the Beagle channel coast of the park. Lenga is found in the Pipo River Valley and some parts of southern mountain slopes and may be thickly set and reach great heights.

Chinese lantern, hemiparasite and Pande Indian or Llao Llao, which are fungus parasites, are found over the branches of the trees.

Cinnamon is also reported in many small forest areas of the park. Peat bogs extensively found in the park. These are made up of sphagnum moss and aquatic grasses in damp valleys where low temperatures and slow moving acidic waters prevent decomposition.

The flower varieties found are calafate, chaura and michay, which are orange coloured. Flag tree, strawberry devil and little ferns, yellow orchids and luzuriagas are seen in the understory of forest cover. Black bush, caulking, grill and Embothrium cocci with red tubular flowers are typically seen in the Beagle Channel coast and the western part of Lapataia Bay. Also found is the chocolate scented Nassauvia.

Settlers from Europe and North America introduced many species of animals into the area, such as the European rabbit, North American beaver, muskrat and gray fox, which rapidly proliferated and caused significant damage to the environment.

Avifauna includes three types of cauquenes (sheldgeese) namely, cauquen comun (upland goose or Magellan goose), cauquen real (ashy-headed goose) and caranca (kelp goose), found in open places and beaches.

Other birds include Patagonian woodpeckers, notably the spectacular Magellanic woodpecker, maca común, common maca, heron, pato creston (crested duck), duck overo, corn duck, eagle, southern carancho, chimango. Condors are seen flying on the peaks and valleys of Tierra del Fuego. It is also home the austral parakeet, Enicognathus ferrugineus, a species of parrot.

Aquafauna consists of scallop, moon snail, spiral tooth, few crustaceans like crabs and fishes such as sardines, Falkland sprat, Fueguina, merluza and Robalo de cola, jellyfish concentrations, steamer ducks and cormorants. Guanaco Lama guanicoe and South American sea lions are reported in the park.

Sea birds reported include petrels and albatrosses. Other notable fauna reported are several species of penguins, the South Andean deer or Huemul Hippocamelus bisulcus, and the southern river otter Lutra provocax.

The park experiences a temperate climate with frequent rain, fog and strong winds. Westerly winds over the sea maintain a uniform climate in the park. The average annual rainfall is 700 mm. Peak rainfall, snowfall at higher elevations, occurs from March through May; there is no dry season. Average temperatures are about 0 °C in winter and 10 °C in the summer.

More information: Turismo Ushuaia

The first Europeans who came to explore the southern tip of South America saw the campfires of the native inhabitants of the area, the Yaghan people, also called Yámana. The Spanish explorers hence named the area Tierra del Fuego, meaning land of fire in Spanish.

Humans inhabited Tierra del Fuego as far back as 10,000 years ago. The Yaghan people, living in the harsh environment, survived on the natural resources of the sea.

They lived on its beaches and made voyages into the sea in canoes made of lenga beech, hunted sea lions and collected shellfish. They lived in huts made of tree branches and trunks and clothed themselves with leather made from sea lion pelts. They smeared their body with the fat and grease of these animals to waterproof their skins.

The southern group of the Selk’nam, the Yaghan people (also known as Yámana), occupied what is now Ushuaia, living in continual conflict with the northern inhabitants of the island.

Wasti H. Stirling, an Anglican missionary, settled here in 1870 and started to convert Yaghan tribes, the natives, the original residents of the Beagle Channel.

During the 1880s, many gold prospectors came to Ushuaia, following rumors of large gold fields, which proved to be false.

Trouble for the Yaghan people began in 1880, when European missionaries entered the area.

European settlers brought diseases such as measles, causing a rapid and nearly complete extinction of the Yaghan people.

The Yaghan tribe was reduced in number from about 3,000 people in 1880 to less than 100 by the 1990s. Many of them were killed by European settlers' shoot exercises and deliberate poisoning to exploit the sea lions, the staple of the Yaghan diet. Following the death of 84-year-old Emelinda Acuña (1921-12 October 2005), only one native speaker remains, Cristina Calderón of Villa Ukika on Navarino Island, Chile.

More information: Beagle Project


A national park is not a playground.
It's a sanctuary for nature and for humans
who will accept nature on nature's own terms.

Michael Frome

Saturday, 11 April 2020

THE SPECIAL GUESTS OF THE TRIWIZARD TOURNAMENT

The Triwizard Tournament Participants
Today, The Stones are assisting to The Triwizard Tournament that has had an exception and has accepted two more candidates: Harry Potter and Dani Stone.

They are spending an amazing day full of adventures and dangerous situations. The Grandma is reporting all these events and she wants to explain what The Triwizard Tournament is and which are its guests and participants.

Four houses are participating this year. Hogwarts, the local team; the Beauxbatons Academy of Magic guided by her headmistress Olympe Maxime; the Durmstrang Institute guided by Professor Igor Karkaroff and The Stones accompanied by The Grandma.

Harry Potter & Cedric Diggory (Hogwarts), Fleur Delacour (The Beauxbatons Academy of Magic), Viktor Krum (The Durmstrang Institute) and Dani Stone (The Stones) are the candidates to win the Cup.

The Triwizard Tournament is a magical contest held between the three largest wizarding schools of Europe: Hogwarts School of Witchcraft and Wizardry, Durmstrang Institute, and Beauxbatons Academy of Magic, each school being represented by one Champion.

Selected Champions compete in three tasks, traditionally judged by the Headmasters or Headmistresses of the competing schools, designed to test magical ability, intelligence, and courage. Champions competed for the honour and glory of winning the Tournament, for the Triwizard Cup, and a monetary prize. The first Tournament was held sometime around the late 13th century.

The Tournament was notorious for being extremely dangerous: many champions died while competing, and it was discontinued at some point in or after 1792, due to the high death toll.

The Tournament was revived with restrictions in place in an attempt to stop potential deaths. One of these restrictions was that all applicants had to be over the wizarding age of majority, which is 17, or else they would not be allowed to apply to be Champion. The Triwizard Tournament is famous for having had four competing Champions.

The Triwizard Tournament was established approximately seven-hundred years ago as a friendly competition between the wizarding schools the Hogwarts School of Witchcraft and Wizardry, the Beauxbatons Academy of Magic, and the Durmstrang Institute. Held every five years, the competition would be hosted by each school in turn, the judges for the Tournament comprising the headmasters or headmistresses of the schools.

There have been at least 125 editions of the Tournament: Hogwarts has 63 wins, and Beauxbatons has 62.

Due to the risks involved in overcoming the extremely dangerous tasks, and an increasing number of deaths, the Tournament was eventually discontinued at some point in or after the 1790s.

More information: Wizarding World

The first task is designed to test your daring; Courage in the face of the unknown is an important quality in a wizard.

The First Task of the Triwizard Tournament objective was to retrieve a golden egg that was being guarded by a dragon -the egg would be located within a clutch of real dragon eggs. Using Sleeping Draughts, a team of wizards, including Charlie Weasley, transported nesting mothers of different breeds to Great Britain from a dragon sanctuary in Romania. The dragons were hidden in the Forbidden Forest to stop students from discovering them.

Well, all our champions are ready for the second task, which will start on my whistle. They have precisely an hour to recover what has been taken from them.

The Triwizard Tournament Tasks
The Second Task would involve the Champions swimming into the Black Lake to retrieve something that had been stolen from each of them. On the morning of the Task, Dobby woke Harry up and gave him the gillyweed to use.

Oh, find the cup, if you can, but be careful. You might just lose yourself along the way.

The Third Task was to navigate a maze grown on the Hogwarts Quidditch pitch. The maze was populated by various obstacles and dangers that each Champion had to overcome. Crouch Jr, as Professor Moody, was entrusted with placing the Triwizard Cup at the centre of the maze. While doing this, he enchanted the Cup to be a Portkey that would be activated by touch.

Each competing school is allowed one Champion to represent them during the Tournament. Students wishing to participate write their names and the school they attend on a piece of parchment and enter it into The Goblet of Fire.

The Goblet is an impartial judge, and selects what it considers to be the best student from each school. At the appointed time, The Goblet ejects the names, making each selected student the official Champion for their school. Each selected Champion is then bound by a magical contract to see the Tournament through to the end.

Each Tournament consists of three tasks designed to test the Champions' courage, intelligence, resourcefulness, and magical ability. These tasks are exceedingly dangerous and differ from year to year.

Champions receive marks in each of the tasks from a panel of judges, consisting of the headmasters or headmistresses of the competing schools.

Each Champion is supposed to stand alone during the Tournament, receiving no outside help from anyone, including friends and teachers. Cheating is frowned upon, though it has been known to take place several times during the history of the Tournament, and some people believe it to be a traditional part of the event.

More information: Wizarding World


Eternal glory!
That's what awaits the student
who wins the Triwizard Tournament,
but to do this, that student must survive three tasks.
Three extremely dangerous tasks.

Albus Dumbledore



Madame Olympe Maxime is a French half-giant witch and was the headmistress of Beauxbatons Academy of Magic.

Maxime's preferred mode of transportation was to travel with her students in a powder-blue carriage drawn by twelve winged Abraxan horses, which are bred at Beauxbatons Academy.

Madame Maxime is a half-giantess, although she claims merely to have big bones. This was a necessity, however, as the approach to giants or part-giants is generally hostile in the wizarding world.

Madame Olympe Maxime
Olympe Maxime was born to one magical parent and one giant, making her a half-giantess. She kept this heritage hidden, out of fear of the prejudice that would strike her were it to be revealed. She was likely educated at Beauxbatons in France, where she later became Headmistress. It is unknown exactly when she became Headmistress of Beauxbatons.

Maxime and some of her students went to Hogwarts School of Witchcraft and Wizardry for The Triwizard Tournament. She made such an impact on Professor Rubeus Hagrid that he immediately started trying to impress her: he tried to tame his hair, wore his best ill-fitting clothes, and even showed her The Triwizard Tournament dragons while they were still meant to be a secret.

Madam Maxime was described to be a handsome woman: an olive-skinned face with a beak-like nose and large, black, liquid-looking eyes. Her hair was drawn back in a shining knob at the base of her neck. She dresses from head to foot in black satin, and is laden with opal jewellery. Despite her size, she is elegant and graceful, and Dumbledore once stated that she was a wonderful dancer. She is also a swift duellist, being able to cast two Conjunctivitis Curses within seconds of each other.

Olympe is the French word for Olympus, the mountain home of the Greek gods. Maxime is French for principle or maxim, a pun on principal. It is derived from the Latin maxima, the feminine form of maximus, meaning greatest or biggest.

More information: Wizarding World


I 'ave nevair been more insulted in my life!
'Alf-giant? Moi? I 'ave -I 'ave big bones!

Olympe Maxime



Fleur Isabelle Delacour is a French quarter-Veela witch daughter of Apolline Delacour and her husband, and elder sister of Gabrielle.

Fleur attended Beauxbatons Academy of Magic. She was Beauxbatons' champion in The Triwizard Tournament.

In the following summer, Fleur took a part-time job at Gringotts Wizarding Bank to improve her English, and began dating her co-worker Bill Weasley. The pair soon became engaged and Fleur stayed at The Burrow to get to know Bill's family better, a fact that Ginny Weasley greatly disliked, nicknaming her Phlegm.

Fleur Isabelle Delacour
Fleur arrived in the aftermath of the Battle of the Astronomy Tower during which her fiancé was badly injured by the werewolf Fenrir Greyback. The pair were married in August of that year; however the wedding was disrupted by Death Eaters following the fall of the Ministry of Magic.

Fleur and Bill took up residence at Shell Cottage, and later assisted Harry Potter, Ron Weasley, and Hermione Granger with Dumbledore's quest following their escape from Malfoy Manor, offering them room and board. Fleur fought alongside her husband in the Battle of Hogwarts.

Fleur was quarter-veela, who grew up in France. She grew up with her parents Monsieur Delacour and her half-veela mother Apolline Delacour. She also had a much younger sister, Gabrielle. Fleur's grandmother was full Veela and at some point contributed a hair, that would later become the core element of Fleur's wand.

According to J. K. Rowling, her name comes from the French phrase fleur de la cour, meaning flower of the court. Fleur's middle name, Isabelle, comes from the French word belle, meaning beautiful. Her full name, Fleur Isabelle Delacour, can be roughly translated as beautiful flower of the court.

More information: Wizarding World I & II


We 'ave all be 'oping to be chosen for weeks and weeks!
Ze honour for our schools!
A thousand Galleons prize money
-zis is a chance many would die for!

Fleur Delacour



Gabrielle Delacour is a quarter-Veela French witch, the daughter of Monsieur Delacour and Apolline Delacour. She had one older sister, Fleur. Through Fleur, Gabrielle was related to the Weasley family. She was saved in the Second Task of the Triwizard Tournament by Harry Potter, whom her sister became good friends with. Through Fleur, she was the aunt of Victoire, Dominique and Louis Weasley.

Gabrielle was born to a wizard, Monsieur Delacour, and a half-Veela witch, Apolline Delacour, in France. Her grandmother was a full Veela, who married a wizard and whose hair is the core of her older sister Fleur's wand. She and her sister Fleur were one-quarter Veela through their mother's side of the family.

Gabrielle Delacour
Gabrielle's older sister, Fleur was chosen as Beauxbatons Academy of Magic's champion in The Triwizard Tournament, which was understandably considered to be a great honour. Because eight-year-old Gabrielle was treasured by Fleur above anything else she was taken into the Black Lake, under the influence of a magical spell during the Second Task. Fleur failed to reach her due to a grindylow attack and the negative effects of being underwater.

Harry Potter, the fourth champion of the tournament, had already found the hostages and held off a hoard of Merpeople. Harry then brought Gabrielle to the surface of the lake, along with his own hostage and best friend Ron Weasley.

Gabrielle was described as being her older sister, Fleur, in miniature, and therefore breathtakingly beautiful: she had waist-length, silvery-blonde hair, and a smile described as dazzling. Much like her family, Gabrielle appeared to be a gracious and pleasant girl, as she was immensely grateful towards Harry Potter for having honourably saved her in the Second Task of The Triwizard Tournament. She may have even developed a crush on Harry afterwards, as at the wedding of her sister and brother-in-law, she was noted to have given Harry a glowing look and batted her eyelashes, but she might have just been very appreciative of him instead.

Gabrielle is the French feminine form of the Hebrew name Gabriel, meaning man of god. In the bible, Gabriel is the name of a prominent angel. Delacour is formed by the three French words de, la and cour which directly translates to of the court.

More information: Wizarding World


There was also a girl who looked no older than eight,
whose clouds of silvery hair made Harry feel sure
that she was Fleur Delacour's sister, Gabrielle.

J.K. Rowling



Professor Igor Karkaroff is a wizard and Headmaster of Durmstrang Institute.

During the First Wizarding War, he was a Death Eater who served Lord Voldemort. After being captured and briefly imprisoned in Azkaban following his master's defeat, Karkaroff turned in several of his fellow Death Eaters to the Wizengamot in exchange for his crimes being pardoned.

Karkaroff later went on to become Durmstrang's headmaster, leading the school's delegation to Hogwarts School of Witchcraft and Wizardry for The Triwizard Tournament. The Triwizard Tournament was held for the first time in many years at Hogwarts School of Witchcraft and Wizardry.

Karkaroff ventured to Hogwarts to supervise his students and to prepare Durmstrang's champion for the Tournament, as well as to serve as one of the five judges. From the moment of his arrival at Hogwarts, it was obvious that Karkaroff was heavily biassed towards the champion from his own school, Viktor Krum.

Igor Kaskaroff & Severus Snape
Like Madame Maxime, the Headmistress of the Beauxbatons Academy of Magic, Karkaroff was outraged when Harry Potter's name was chosen from The Goblet of Fire, giving Hogwarts two champions instead of one.

Karkaroff was described to be tall and thin like Albus Dumbledore, but with an unctuously cheerful demeanour, while his smile didn't reach his eyes, which were blue and remained cold and unmoving.

Karkaroff was a ruthless and immoral man, having been a Death Eater in his youth and a turncoat when it suited him, as well as showing blatant favouritism as a judge of The Triwizard Tournament to increase the chances that his school's champion, Viktor Krum, would win. Karkaroff's betrayal of his Death Eater comrades to avoid Azkaban, as well as his going into hiding following Lord Voldemort's return, indicate that he was not at all a brave nor loyal man, somewhat similar to Peter Pettigrew, who betrayed The Order of the Phoenix out of fear as well. 

Igor is a Slavic name derived from the Scandinavian name Ingvar, meaning protected by Ing; Ing the name of the norse goddess of fertility. Karkar is a name which was common among Kipchaks, a Turkic tribe which inhabited today's Kazakhstan during ca. 10-12c.; off is a possessive suffix meaning son of in Slavic languages turning a given name into a surname which was also attached to non-Slavic names as part of Russification policies in the former USSR. Kark also means the unsettled in Turkish. Also, in several Slavic languages such as Russian kar" is an onomatopoeia word, which represents the sound crows make, an equivalent to English caw.

More information: Wizarding World


You must understand that He-Who-Must-Not-Be-Named
operated always in the greatest secrecy…
we never knew the names of every one of our fellows.
He alone knew exactly who we all were.

Igor Karkarov



Viktor Krum, in Bulgarian Виктор Крум, is a Bulgarian wizard. He attended the Durmstrang Institute, and was also the Seeker for the Bulgarian National Quidditch team at the age of eighteen while still at school.

He played in the final of the Quidditch World Cup. The Irish won the match, but Viktor caught the Golden Snitch to end the match on his terms. Later in the year, he was part of the Durmstrang delegation sent to Hogwarts School of Witchcraft and Wizardry for The Triwizard Tournament. He was selected by The Goblet of Fire as the Durmstrang Champion, and competed bravely.

Viktor Krum
Viktor was born to Krum and his wife. He grew up in Bulgaria, and attended the Durmstrang Institute. He was one of the last people to purchase a wand from Gregorovitch Zauberstäbe before Mykew Gregorovitch's retirement. During his time at the school, Viktor was confronted by what he believed to be the symbol of Gellert Grindelwald, which was indeed the symbol of the Deathly Hallows, that had been carved into the walls by the wizard himself. Other students at the school began copying the symbol onto their books and clothing as a way of trying to shock and impress. Highly insulted, since his grandfather had been murdered by Grindelwald, Viktor and several other students who had also lost family at the hands of the Dark Wizard taught them the error of their ways.

Viktor was a tall, thin, sallow young man with dark hair and eyes. He had a large, curved nose that he inherited from his father, a sharp profile, thick, black eyebrows. Despite appearing graceful while flying on a broomstick, he was round-shouldered and duck-footed while on the ground. Viktor spoke English with a thick accent, pronouncing w as v and th as s or z, respectively.

Viktor means the victorious one, appropriate for a forceful Quidditch player. Krum is the name of one of the most famous Bulgarian rulers, who ruled in the Ninth century. Krum is, however, not a typical name in modern Bulgaria, being of pagan origin, and is in fact not a surname, but a given name. At the time Bulgarian rulers were known by their first name, as they all rose from the same house/family, Dulu. It could be possible that his real surname is Krumov (Крумов) which would follow the formation of surnames in Bulgarian language, and that Krum was just an Anglicization of it.

More information: Wizarding World


...this is his symbol, I recognised it at vunce:
Grindelvald carved it into a vall at Durmstrang
ven he vos a pupil there.

Viktor Krum